Move controllers a few centimers up because they do not get tracked on the floor.
Floor fix steamvr.
I saw someone released a new overlay tool for steamvr that had various features including ability to fix the floor level.
Os windows 10 steps 1.
Wait for steam to autostart 3.
Issue upon starting steamvr after a fresh reboot the floor height is either to low or to high.
Turns out there is a quick fix.
Go to steamvr settings and in the developer section you can use quick calibrate put your hmd on the floor in the middle of your play area click once and everything is fixed.
This is a quick way to fix it.
Reboot the system 2.
You can also change orientation and other features through advanced setting in room setup.
When switching between alvr and vrdesktop the floor height gets messed up.
Change several chaperone settings not accessible via steamvr settings to e g.
I have seen it consuming memory faster as well possibly some steamvr update made the memory leak issue even worse.
Make it completely invisible.
Restarting the vive a few times helps sometimes.
Floor position is completely wrong oculus rift and there s no way to fix it thanks a lot to the devs for removing the room setup feature for no reason steamvr games no longer work at all because the floor position is level with the headset.
After taking multiple measurements of the floor height in different places.
The only down side is.
Put controllers and headset on floor and turn them on while on the ground 5.
Several warning methods can be configured.
Temporarily move and rotate the playspace.
Fixes the floor height in steam vr.
But its quite minor for me luckily.
You need a play area where your sensors can see the floor.
I did notice my floor is slightly tilted too as when i do the floorfix from different corners of the chaperone space i get consistently different results.
Allows to quickly switch chaperone geometry and settings while in vr.
This fix also translates to floor height in steamvr.
Adding fix for tilted floor may be possible as well ie.